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Pathfinder medium more than one spirit7/30/2023 He cannot combine these options-a spell prepared with metamagic feats cannot be further modified with another metamagic feat at the time of casting.Ī legendary medium also possesses several additional spell slots which can only be used when the legendary medium is channeling a spellcasting spirit (a spirit which grants additional spells known as its base spirit ability. However, he may also prepare a spell with any metamagic feats he knows and cast it without increasing casting time like a wizard. Like a sorcerer, a legendary medium can choose to apply any metamagic feats he knows to a prepared spell as he casts it, with the same increase in casting time. A legendary medium does not have a list of spells known he may prepare any spell from the medium spell list, provided that he can cast spells of that level. While channeling, the legendary medium decides what spells to prepare and refreshes his available spell slots for the day. When Table: Legendary Medium indicates that the legendary medium gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Charisma score for that spell level.Ī legendary medium must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour channeling the psychic energies of the spirit world. Feats and other effects that modify the number of spells known by a spellcaster instead affect the number of spells a legendary medium can prepare. Unlike the number of spells he can cast per day, the number of spells a legendary medium can prepare each day is not affected by his Charisma score. At each new Legendary Medium level, the number of spells he can prepare each day increases, adding new spell levels as indicated on Table: Legendary Medium Spells Prepared. At 1st level, he can prepare two 0-level spells at the start of the day. The number of spells a Legendary Medium can prepare each day is limited. His base daily spell allotment is given on Table: Legendary Medium under “Spells per Day.” In addition, he receives bonus spells per day if he has a high Charisma score. The saving throw DC against a legendary medium’s spell is 10 + the spell’s level + the legendary medium’s Charisma modifier.Ī legendary medium can only cast a certain number of spells of each spell level per day. To prepare, or cast a spell, the legendary medium must have a Charisma score equal to at least 10 + the spell’s level. Instead, he can cast any spell that he has prepared while consuming a spell slot of the appropriate level, assuming he hasn’t yet used up his spell slots per day for that level. A Legendary Medium must prepare his spells ahead of time, but his spells are not expended when they’re cast. Legendary Mediums are proficient with all simple weapons and martial weapons and with light and medium armor, but not with shields.Ī Legendary Medium casts psychic spells drawn from the medium spell list ( Additional medium spells can be found here). Spirit Surge +1d12, Trance of Many (supreme) Spirit Surge +1d10, Trance of Many (greater) Spirit Surge +1d8, Trance of Many (intermediate) Starting Wealth: 4d6 × 10 gp (average 140 gp.) In addition, each character begins play with an outfit worth 10 gp or less.Ĭlass Skills: The legendary medium’s class skills are Appraise (Int), Bluff (Cha), Craft (Int), Diplomacy (Cha), Disguise (Cha), Fly (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), and Use Magic Device (Cha).Īssertion pool, knacks, spirit, spirit bonus +1, spirit power (base), spirit surge 1d6 The mechanic of influence, which once had the potential to strip away a player’s control over their own medium character, has also been removed. Finally, spirits and spirit spells have been reworked for greater clarity and power, with seven additional spirits being added as options for the medium. Spirit Affinities have replaced many of the “flavor” abilities of the original medium, enabling the Legendary Medium more options in forming a distinct style of play. Legendary Class: The Legendary Medium has been reworked to better fulfill the dream of an immensely diverse and adaptable class, with spirit feats and a reduced seance time enabling the class to effectively take on new roles on the fly. Regardless of spirit, Legendary Mediums prove effective at supporting the party with shared seance ability. Role: A Legendary Medium is capable of serving most any role in an effective capacity, utilizing skills, magic, and martial abilities depending on which spirit they choose to invoke.
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